Сommunication theory for brand «STALKER» на Deziiign
Данный проект является учебной работой студента Школы дизайна или исследовательской работой преподавателя Школы дизайна. Данный проект не является коммерческим и служит образовательным целям

STALKER

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Communication design is where meaning becomes action. It combines words, images, and interaction into messages people can understand, trust, and respond to. As Jorge Frascara points out, design decisions are never neutral: they shape how information is perceived and what people do with it. And as Marshall McLuhan reminds us, the medium changes the message — a poster, a story, and a chat create different kinds of presence and commitment. In this project we use communication theory as a practical tool: to frame «STALKER» as safe exploration, build motivation, and design a conversion path.

«STALKER» is a fictional brand, and all plans below are hypothetical. Goal: build a communication strategy for an existing identity and explain it through communication theory.

In design, communication is not «extra». It is the product. People read visuals as signs, connect them into meaning, and then decide what to do. Communication theory helps us design this path: meaning — interpretation — action. In the course, theories are treated as lenses — we pick the lens that fits the case. Here we use theory to frame the brand, persuade safely, and build community.

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Theory toolkit

1) Semiotics — communication as sharing meaning through a system of signs 2) Framing and agenda-setting — what story becomes «the obvious one». 3) ELM — persuasion via central route vs peripheral route. 4) TPB — attitude, subjective norms and perceived behavioral control — intention — behavior. 5) Uses/Gratifications — active audience uses media to satisfy needs. 6) Social identity and symbolic convergence — identity through group membership, shared «group fantasies» create group consciousness. 7) Affordances, social presence and dialogic PR — channel roles, trust, feedback.

Why «STALKER» is a strong case

1) The topic is ambiguous. It can be read as adventure» or as «illegal trespassing». Framing matters. 2) The decision involves risk, so trust and perceived control are key (TPB). 3) The experience is social — people join for identity and stories (social identity and symbolic convergence). So strategy here is not ads — it is meaning management.

What «STALKER» is

«STALKER» is guided urban exploration: small-group trips to abandoned places and hidden locations. What you get is not only a destination, but a curated path: \- a confident guide (route + briefing) \- basic gear support (when needed) \- history and local stories \- photo moments and a shared after-story

Naming context for non-Russian readers: In English, the word “stalker” can carry negative connotations. While that may be true, we emphasize its original meaning. Every mention is paired with a clarifier: STALKER — Guided Urban Exploration. The core framework is exploration, culture, and safety — not reckless behavior. This positioning protects the brand and builds trust.

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Motivations — Uses and Gratifications

People actively choose experiences that fulfill their needs. For «STALKER», the core drivers are: \- Escape: break the routine and feel the adrenaline. \- Curiosity: uncover hidden stories of the city. \- Identity: «I’m an explorer, not a tourist.» \- Connection: meet people who share the same vibe.

These motivations shape our messaging and define the pillars of our content strategy.

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audience portrait / moodboard

Audience Segments

  1. Thrill Seekers (18–27): looking for a weekend story packed with adrenaline.

  2. Aesthetic Hunters (18–35): drawn to atmosphere and visuals — photo and video moments.

  3. Curious Explorers (20–35): motivated by routes, facts, and urban history.

One strategy, multiple entry points: emotion for the first group, clarity and credibility for the third.

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Brand Values and Voice

Values: exploration, curiosity, freedom, shared experience, and respect for the place. Character: bold, independent, slightly rebellious — yet always responsible. Communication Role: a confident guide.

We keep the edge in our aesthetics, while the guiding voice builds trust and conveys perceived control (TPB).

Positioning and Boundaries

«STALKER» offers guided routes into the hidden side of the city for those seeking an unusual, intense weekend.

Boundaries are integral to the brand framework: - Legal access only - Safety briefing before every route - Respect for the place — no vandalism, no dangerous stunts.

These principles keep the brand credible and ensure it can scale responsibly.

Message House

Core Message: STALKER is your path into the city’s hidden places.

Reasons to Believe:

  1. Curated routes with experienced guides
  2. Clear rules and a safety briefing
  3. History and stories — more than just «ruins»
  4. Small groups and shared after-stories

CTA: Choose a route — Pick a date — Join the group.

Communication examples — announcement hooks

ELM peripheral cues

STALKER — Guided Urban Exploration This weekend, follow the footprints into a forgotten corner of the city. Dim light. Empty halls. A real route, led by a guide. Craving the thrill of entering a “zone” — without the chaos? Tap Route Details and reserve your spot.

Route Card — Example

“Factory Echo” | 3.5h | up to 10 people | medium difficulty. Included: guide, briefing, basic headlamp, gloves Bring: closed shoes, warm layer, water bottle.

Safety Post — Example

Safety first:

  • Legal access only
  • No stunts for video
  • Stay with the guide
  • Leave no trace

Questions are welcome before booking.

Persuasion Engine (ELM + TPB)

ELM — Two Layers:

  1. Hook: mood, short slogans, and visuals that spark curiosity.
  2. Proof: route details, inclusions, and clear rules.

TPB — Turning Interest into Intention:

  1. Attitude: highlight benefits and unique value.
  2. Norms: leverage social proof and user‑generated content.
  3. Control: provide prep lists, gear support, and easy booking.
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Touchpoints

Posters and stickers — landing page — chat with the guide — the trip — recap story.

Formats are never neutral — each channel shapes the message. Every step adds social presence: the guide feels real, not anonymous.

Affordances matter: - Video builds mood quickly. - Chat builds trust. - Checklists build control.

We design one continuous narrative, not isolated posts.

Channel Roles by Stage (½)

Awareness (ELM: Peripheral Cues) - Posters and sticker drops: street‑level entry points. — 20–45 sec mood videos: textures, sound, and «the path.» - One‑line posts: always paired with the clarifier «Guided Urban Exploration.»

Interest (Bridge to Central Processing) - Route teaser carousel: highlights what you’ll see and the duration. - Guide intro + short Q & A: builds presence and trust.

Channel Roles by Stage (2/2)

Decision (ELM: Central Processing) - Route cards: show difficulty, inclusions, and price range. - Safety post + checklist: «What to bring» (TPB: Control).

Booking (Remove Friction) - One simple form / bot flow: date — contacts — confirmation.

Retention (Identity + Stories) - Closed chat for each route + recap album. - Participant quotes + «artifact» stickers after the trip.