
In longrid is presented as a concept art for a video game that takes place in an imaginary world whose inhabitants worship a forever young warrior capable of changing the shape of a metal in a wonderful and unpredictably.

Game level design reflects the consequences of Bogini’s manipulation: the environment is made of metal and it is distinguished by a bizarre combination of forms and invoices.

The unique armor of the main heroine contains the same features in it contains the same features. The form was designed for use with a game camera from the third person, in the first place, in the second place, in the second place.
Some levels are particularly complex and contain a large number of decorative elements.
This also the priority of decorativeity and the principles of form formation are characteristic of the costumes of non-game characters destined for use with camera from third person, major plan.
In addition: A line of characters